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Cornell University ECE476

TV Minesweeper Using Atmel MEGA 32

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Introduction For our final project, we have decided to build a minesweeper game with a microcontroller and a PS/2 mouse to be displayed on the TV. Minesweeper is a famous game that comes with the MS-Windows operating system, and the objective of the game is to determine the location of mines on the board. Minesweeper […]

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BattleShip

BattleShip Game using Atmel Mega32

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Introduction : For our final project, we decided to create the classic game of Battleship that was displayed on a TV and controlled by keypad inputs. We both enjoyed playing the board game when we were young and we occasionally would do battle against each other online while at university. So we thought, why not

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synthesizer1

Frogger Video Game Using Atmel Mega32

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Introduction Sound Bite One word: FROGGER!! Why Frogger? We chose Frogger for several reasons. First, we believe that it is an entertaining game, which is complex enough to implement as a project. Second, Frogger allows us to use knowledge that we have acquired in this class about TVs and NTSC signals. Lastly, Frogger brings back fond childhood memories for

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synthesizer3

Space Fighter Video Game Using ATMega32

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Introduction Our project is a fighter game. The user controls a fighter, which moves around the TV screen. The user starts the game with a defined number of lives. It has two kinds of enemies: the asteroids and the monsters. Asteroids drop randomly from the top of the screen (imagine the fighter moving forward, which

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SpaceInvaders

SpaceInvaders Video Game Using Mega32

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Introduction Our final project is the classic Atari version of space invaders on the MEGA32. The story: A horde of space invaders are attempting to land on the planet’s surface. You play a heroic pixilated thing on the ground trying to stop them one bullet at a time. It wasn’t Half Life, but eh… it

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SpaceInvaders2

PacMan Video Game Using Atmel AT90S8515 microcontroller

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Introduction The goal of our project was to replicate the great arcade classic Pac-Man on television in black and white. The inspiration for this project came from our love of video games and our introduction to NTSC TV signal generation in Labs 3 and 4. We chose Pac-Man because it is a widely recognized classic

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TREASURE HUNT OF

TREASURE HUNT OF THE HIGH SEAS ATMEL MEGA32

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INTRODUCTION Sail the high seas searching for treasure and protecting your ship from pirates in a video game in which a system of lasers discerns the direction of wind and you specify wind magnitude, sail height, and rudder position. Originally, we had the idea of using lasers, half-silvered mirrors, and phototransistors to make a device

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THE HIGH SEAS1

Memory Video Game Using Atmel Mega32

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Introduction The main goal of this project was to write and develop a graphical version of the card game commonly referred to as Memory for use on an Atmel Mega32 microcontroller unit. Memory is a card game where the player tries to match pairs of identical cards together by only flipping any two cards over

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digger map

Digger video game using Atmel Mega32

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Introduction Sound Bite We implemented a black-and-white video (TV) game adaptation of the old DOS classic known as Digger, by Windmill Software. Summary On the Game Start screen, a choice between a multiplayer mode and an AI mode is offered. The multiplayer mode supports three players simultaneously for the Digger and both Nobbins. In the AI

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Dual control RC car

Dual control RC car using Atmel Mega32

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Introduction We have always liked playing with remote controlled (RC) cars, so we decided it would be fun to modify certain aspects of it. This led us to the idea of changing the remote control so that the car responds to different types of input. For our project, we modified the controls for an RC

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